using UnityEngine;
public class For6 : MonoBehaviour
{
public int num;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
for(int i=1; i<=10 ; i++)
{
int resulat=i*i;
print (resulat);
}
}
// Update is called once per frame
void Update()
{
}
}