using UnityEngine;
public class TrouverNom : MonoBehaviour
{
string[] name = new string[9];
public string trouver ;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
name[0] = "Simon";
name[1] = "Nico";
name[2] = "Raph";
name[3] = "Wiwi";
name[4] = "Thomas";
name[5] = "Rayan";
name[6] = "Edwin";
name[7] = "Mehdi";
name[8] = "Yanis";
for (int i = 0;i