using UnityEngine; public class TrouverNom : MonoBehaviour { string[] name = new string[9]; public string trouver ; // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { name[0] = "Simon"; name[1] = "Nico"; name[2] = "Raph"; name[3] = "Wiwi"; name[4] = "Thomas"; name[5] = "Rayan"; name[6] = "Edwin"; name[7] = "Mehdi"; name[8] = "Yanis"; for (int i = 0;i