using UnityEngine; public class EX5 : MonoBehaviour { public int distance ; public bool client; public float ship ; float livr = 0; // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { if(client) { print("1J + Free ship"); } else if(distance <= 50) { print("1J + Free ship"); } else if(distance > 50 && distance < 100) { print("1J " + " + 2€ shipping"); } else if(distance >= 100 && distance < 200) { print("2J + " + ship + "€ shipping" ); } else if(distance >= 200 && distance < 300) { livr = ship * 2; print("2J + " + livr + "€ shipping"); } else if(distance >= 300 && distance < 400) { livr = ship * 3; print("2J + " + livr + "€ shipping"); } else if(distance >= 400 && distance < 500) { livr = ship * 4; print("2J + " + livr + "€ shipping"); } else if(distance >= 500 && distance < 600) { livr = ship * 5; print("2J + 12,50€ ship"); } else if(distance >= 600 && distance < 700) { livr = ship * 6; print("2J + " + livr + "€ shipping"); } else if(distance >= 700 && distance < 800) { livr = ship * 7; print("2J + " + livr + "€ shipping"); } else if(distance >= 800 && distance < 900) { livr = ship * 8; print("2J + " + livr + "€ shipping"); } else if(distance >= 900 && distance < 1000) { livr = ship * 9; print("2J + " + livr + "€ shipping"); } else if(distance == 1000) { livr = ship * 10; print("2J + " + livr + "€ shipping"); } else if(distance > 1000) { print("Contacter le service client"); } } // Update is called once per frame void Update() { } }