using UnityEngine;
public class EX5 : MonoBehaviour
{
public int distance ;
public bool client;
public float ship ;
float livr = 0;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
if(client)
{
print("1J + Free ship");
}
else if(distance <= 50)
{
print("1J + Free ship");
}
else if(distance > 50 && distance < 100)
{
print("1J " + " + 2€ shipping");
}
else if(distance >= 100 && distance < 200)
{
print("2J + " + ship + "€ shipping" );
}
else if(distance >= 200 && distance < 300)
{
livr = ship * 2;
print("2J + " + livr + "€ shipping");
}
else if(distance >= 300 && distance < 400)
{
livr = ship * 3;
print("2J + " + livr + "€ shipping");
}
else if(distance >= 400 && distance < 500)
{
livr = ship * 4;
print("2J + " + livr + "€ shipping");
}
else if(distance >= 500 && distance < 600)
{
livr = ship * 5;
print("2J + 12,50€ ship");
}
else if(distance >= 600 && distance < 700)
{
livr = ship * 6;
print("2J + " + livr + "€ shipping"); }
else if(distance >= 700 && distance < 800)
{
livr = ship * 7;
print("2J + " + livr + "€ shipping"); }
else if(distance >= 800 && distance < 900)
{
livr = ship * 8;
print("2J + " + livr + "€ shipping"); }
else if(distance >= 900 && distance < 1000)
{
livr = ship * 9;
print("2J + " + livr + "€ shipping"); }
else if(distance == 1000)
{
livr = ship * 10;
print("2J + " + livr + "€ shipping"); }
else if(distance > 1000)
{
print("Contacter le service client");
}
}
// Update is called once per frame
void Update()
{
}
}